![]() ![]() Also new in Ninja Gaiden Sigma Plus is a Ninja Trials mode, which puts Ryu Hayabusa, or because this is Sigma, Rachel, up against a range of tasks. And the tilt-to-aim mechanism is too jerky for accuracy. Unfortunately, this is full of fail, too, as the game is too difficult for you to ever learn how to do this correctly. ![]() For example, first-person touch controls have been added for projectiles. There are some “improvements” for Vita, still. If only this wasn’t rushed out of the gate to make it as a launch title, it could have improved upon an already solid formula. Too bad all of these flaws have also become that much more visible due to advances in game design over the years, and now, I didn’t want to finish, not because of how hard it is, but because there are better games to play for the PlayStation Vita, and in general. The other half is because I have always been a fan of the franchise. In fact, Ninja Gaiden Sigma Plus’ new Hero mode is half the reason I wanted to play it – because I could finally finish what I had started all those years ago. I got sick of losing to regular enemies and having to back track so far because of the save system. I know as much as I enjoyed Ninja Gaiden Sigma on the PlayStation 3, I didn’t finish it, I gave up near the end of the game. The challenge is deeply satisfying, as is the combat once you’ve reached the skill level required to decimate the more deadly foes later in the game. Games just don’t feature this degree of toughness anymore. The difficulty is both a charm and a curse. Maybe the lack of autosave wouldn’t have been so bad if this weren’t Ninja Gaiden Sigma – one of the most notoriously difficult games… ever. C’mon, how difficult would it have been to add some sort of autosave feature? In this day and age, and how important an autosave is to a portable, this is an unforgivable stain on the game. Get used to putting your Vita in standby, otherwise if you shut it off and haven’t saved the very second you’re ready to call it quits, you can kiss any progress you made goodbye. But on a handheld? It’s just plain stupid. This may have been forgivable on a console in 2004-2007. ![]() But adding insult to injury, game-saves haven’t changed since 2004, so if you die, you could end up being sent back to the beginning of a stage, or worse, depending on when you last manually saved at the game’s sparsely located save points. And in Ninja Gaiden, being vulnerable for even mere seconds could spell death for Ryu Hayabusa.ĭying is a real bitch. Depending on the level’s layout, worst in narrow corridors, the camera can get stuck or circle around your back, taking your eye off the prize and leaving you vulnerable to attacks. You and the game itself may be focused on the intense action, but the camera sure as hell ain’t. The camera feels archaic – a lot older feeling than it really is. The entire formula just feels far too dated at this point. It’s hard to knock a game that has historically been praised as a great title, but here goes. Foliage is done poorly, looking more like cardboard cut-outs than trees.Īt its heart, it’s that same game – the same satisfying, lengthy game it’s always been, and a game that has been well-received across all of its releases. Textures aren’t the best I’ve seen for Ninja Gaiden, nor the Vita, but cutscenes are remarkable. The combat is as fluid and as rewarding as it ever has been, and graphically, it’s decent. ![]() But despite having two strikes against it right off the bat, is a mostly polished experience. Ninja Gaiden Sigma Plus is a port of an old game, and it’s a launch title. ![]()
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